Player involvement. The great challenge.

dooley's picture

Recently, my players have been awesome and populated a slew of material on the site.

I also added a few articles.

This weekend I'll try to remember to include a recently updated listing so folks can see at a glance, which sections of the site have received recent TLC.

Joe has sent in the doings of Ivor Keterog prior to leaving the city. This will save a lot of time and allows me to gloss the gameplay with the ten minutes of exposition necessary with the really important decisions premeditated, meaning shit flows smoothly. And at my age, I'm really noticing when shit doesn't flow smoothly.

Creative constipation is a really serious problem and can occur in cases as we'll see tonight where Joe has provided his doings upfront, so everyone else will have to behave reactively. What I want to avoid is giving Joe too much spotlight as the other characters are just as important but the story is veering and I don't want to pigeonhole the story. While he does have a writ and the has officially been made the leader, the Star Trek movies are not about the Captain, they're about the bridge crew.

The constipation occurs when too many people aren't sure what they want to do and aren't sure who should make any decisions, hence they will may defer, ultimately falling to me and whatever I've written thus, which isn't really great because it's is effectively copping out; pulling a Sandler and Clicking forward, if you will.

I've got a great journey lined up for the adventurers today and with their newly commandeered airship, they will be able to reach their target quickly, making (hopefully) for a night rich in adventure and tension.

I'm expecting that with all the Canada Day bonus XP, I'll be seeing some injections, and maybe this weekend I'll get that menu system figured for easy buffs and curses upon the player, as Johnny's been suggesting.