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4 months later

Tuesday, October 27, 2020 - 23:03

So the pandemics still here, summer's come and gone, and I'm operating a few campaigns.

I still miss some of the old crew but here we are. Completely new groups, chemistries and adventures.

The current campaigns are Iron Guard, Black Thumb and Waterdeep Stories.

Iron Guard is a mish mash of dwarven elements comprising Citadel Adbars Iron Guard in Underhome (The Great RIft post apocalypse). It's been a good romp of dungeon crawls, light political drama and a range of combat.

Along the way I operated and concluded the storyline to a campaign I called...

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6 months later

Tuesday, June 2, 2020 - 17:33

"How's it going, Doolz?"

It's alright.

We had a pandemic. I went online. I met a whole new group of people.

My campaigns have been going strongly with the new online group as an excellent assembly of passionate individuals who were present and able to play a mean game of Dungeons & Dragons.

Glitter and Gold

Saturday, January 25, 2020 - 15:23
The current map of what was once The Great Rift.  Now replaced with the giant pit of Underchasm.

Insofar as campaign ideas go, this has to be one of the simpler ones I've devised, but it is easily one of the most mentally prevalent I've had in a while.  Based in a song that I heard by Barns Courtney, I was inspired a long time ago and with each listen of the song since, I've had ideas of how a story could develop around a dwarven empire.

After some quick research, I decided to base the story line in the...

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Gud.

Sunday, September 1, 2019 - 10:30

Feldspar is the name given to a group of minerals distinguished by the presence of alumina and silica (SiO2) in their chemistry. This group includes aluminum silicates of soda, potassium, or lime. It is the single most abundant mineral group on Earth.

'Shnike' is the sound I imagine leather makes as someone wearing lots of it moves around. Like wudwudwud that cordrouy makes.

This last week was a good set of sessions.

Story's developing; objectives are being achieved; questing's being done.

The 'Cormy.' storyline is based in Malorens Rest at...

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My first major cock up

Wednesday, August 14, 2019 - 19:08

I don't know that I'd ever say I'd bombed on stage in the past.

Monday, I bombed. I bombed in no small fashion, completely unable to maintain myself towards a goal.

I'm really ashamed if it, because at the beginning and end of the day, I'm master and commander, I'm the writer, the director, the producer, and I'm the dungeon Master.

Not the dungeon practitioner, not the dungeon casual; the dungeon fucking master.

Monday was a lesson learned. Two actually:

#1, I got detailed, but I didn't take it far enough.

#2, I didn't rehearse that shit.

...

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Robusting the Story

Wednesday, June 12, 2019 - 11:28

While the title is a play on romancing the stone, the playership is anything but stone like.

Mondays playership is vivacious, exciting and inspiring. How refreshing to be faced with such passion in the game.

The story line is developing and characters are growing in my notes. As it goes, I'm aiming to keep things in short cycles, with growing stakes over each iteration.
Something leads to something a bit bigger, rinse repeat. Now that they've retrieved Jasper, they can play escort mission which should present a neat combat scenario.

I've got to...

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With great population comes great responsibility

Friday, June 7, 2019 - 10:10
Remember this guy?

It's been interesting, spending the last few nights writing on my phone; notating ideas and directions for the upcoming Monday.

I have a plot and closure for the current 'thing' that will include whatever new people arrive. That's all in the can, but what comes after?

I have an idea of what I'm doing with the introductory splash of magic, but how far do I want to take that?

I have an idea of how I can make that an episodic piece, although I could argue that I've already failed to address my need to conduct episodic sessions.

So long as I plan ahead, I can have...

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Back to the brew

Tuesday, June 4, 2019 - 12:36
Home brewed

So, I've decided to drop Curse of Strahd for a while.

In short, I need accessibility and Curse of Strahd is not dynamic enough. CoS demands that the players be familiar with the story up to the point they're at. Dropping people into the storyline does not go well, especially given how open ended the game tends to be.

With that said, I decided last night that it was about time to dial it back to a more grass roots approach. So it was that last nights game explored a more vanilla side of D&D and a more robust role playing experience.

It felt a lot more natural and...

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SR6e

Friday, May 3, 2019 - 09:58
SR Beginners Box Art

If you're not aware, this happened yesterday: https://www.twitch.tv/videos/419585242

So a sixth edition of Shadowrun is apparently due to drop in short order; nice and rushed as usual it seems. No word of playtest, no word of player input.

I'm sure there will be lots of short stories.

Lots of short stories.

I think the streams we see online speak for themselves.

Shadowrun is a sweet fucking world, but the engineers (literary engineers) behind the rules aren't getting the mechanics quite...

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"A good run."

Monday, April 29, 2019 - 20:38

There are many things that will kill a group, and many times have I seen a group slowly dwindle away to nothing.

It's always sad, and a miserable experience as a dungeon master, especially when many times, the individuals who make up your game are your friends.

I decided it was time to can the Monday group and start fresh. A new roster of people who don't have a whole lot of drama and familiarity with me.

Fridays roster is tentatively up to four steady. Time will tell.

It's not hard to find players, but it can be hard to find committed players that fit your...

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