Person

Drovers

Body

Drovers used to refer specifically to humanoid denizens of the Farsea swamps and in time has come to refer to all those employed gainfully in the pursuit of the swamp lands resources.

Historically, human life was separate of the swamp peoples, humanoids unable to co-exist with Bullywugs, lizardfolk, the various fish peoples or the range of gnolls and other forms of beastpeoples who make up the populous.

Since the time of troubles and although at times tenuous, there are more and more of each making a home closer to each other.

cormyr1
This map is circa ~1200 DR but the settlements still exist, hidden in the dark marshes of the Tuns.

Drovers are known for being experts in harvesting the swamps resources. Nearly tribal in their way of life, passing their routines and secrets through their lineage, the Drover life is a simple farming life for the many who inhabit these pockets of civility amid the ravenous and chaotic swamplands.

To native swamp races, Drovers represent a true friend in humanity thus manh of the settlements brand, tattoo or carve a crest to identify themselves in their lineage for pride and safety.

Drovers speak fluent swamp tongues and swamp speech although typically only a shaman, elder or chief of a settlement can scribble (swamp scribble).

Drover settlements:

You can read more about Drovers on the Forgotten Realms Wiki here.

Parent

Campaign

Category

Hiren

Body

A Suzalian business man who saw an opportunity in a distant land, Hiren and his wife Eliza were land owners operating a number of plantations spread about the western end of Cormyr, in the foothills of the Stormhorns.

When Hiren contracted with the Purple Dragon to venture into the Farsea at the north end of the valley, he did not know what to expect and soon found himself faced with ferocious beasts, complex conflicts and a nigh impenetrable land that promised death before profits.

"Yet, Drovers," Hiren would say, and tenaciously move forward with his intentions.

Within the first three weeks of his venture, Hiren had broken his leg and contracted a lung infection of some fungal sort.

Within three months, he had recovered, acclimated to the deep swamp and secured alliances with the Fishfolk in a pitched effort to see peace between the lizard, frog and fish peoples.

Six months afterwards, he had in fact succeeded, demonstrating that if they all worked together, they could ensure their collective future.

A year would pass peacefully, with the swamp denizens cooperating with the Drover communites to provide resources as Hiren organized the construction of road ways to incite Cormyrean traffic and trade into the Farseas.

Years on, Eliza would contract the same fungal lung infection that threatened Hiren but sadly, she did not recover. When Eliza passed away, Hiren would claim that his resolve towards their objectives did not wane but many could see that his spirit was tarnished.

The passion of his life had gone aware of himself, he refocused in passing the torch light of his will onto his son Dranten who had demonstrated cunning for coin and court.

Hiren would pass in 1034 DR, leaving his sons Dranten & Leopold.

Parent

Campaign

Category

Dungeon Master

Body

Just some prick who thinks he knows the rules.

Parent

Category

Characters

Body

Check out the [[path:/characters]] page for all the players characters. The wiki contains primarily NPC information.

Nalaan D'Arden

Non Player Characters

Parent

Category

Pages

Subscribe to RSS - Person