Session — October 22, 2026

Session — October 22, 2026: Pollo's Potions & The Suzail Convoy

DateOctober 22, 2026
CampaignVyrdisyang (The Farseas Chronicles)
SystemD&D 5e (homebrew)
Party LevelTier 1 (Level 5 City Political Cohort — Session 0)
VideoWatch on YouTube (HHJm84HK0w0)
Dungeon MasterDooley (@dungeonmasterca)

Party Members Present

CharacterRaceClassPlayerRole & Allegiance
Marco PolloHalf-ElfBard (College of Eloquence)FractalFunkJamMaster apothecary & proprietor of Pollo's Potions
Malakor ViridianElfWizard (School of Abjuration)GeoStalkerArcane scholar & logistics auditor for House Ebonhawk
Shifty the JesterTieflingBard (College of Eloquence)LzrblstrSubversive court satirist operating under a royal Fool's License
BoggBullywugRogue (Thief)slipperhat27Diplomatic representative of the marshland Coralheart Tribe

Session Overview & Narrative Recap

Act I: Commercial Crossfire in the Capital

Set in the bustling Cormyrean crown capital of Suzail, this session establishes the Level 5 City Cohort operating leagues south of the mountain front. The political heart of the realm is gripped by supply shortages, wartime taxation, and intense corporate lobbying between rival noble dynasties over swamp harvesting rights.

At the center of the local potion trade sits Pollo's Potions, an apothecary founded by the ambitious half-elf orator Marco Pollo. Assisting him are his loyal staff:

Act II: The Meet-Cute & The Logistics Audit

The four protagonists converge upon Pollo's storefront under distinct agendas:

  1. Malakor's Commission: Malakor Viridian, an abjuration specialist representing House Ebonhawk, arrives with royal manifests to audit and requisition an urgent shipment of 32 military-grade healing draughts and burn salves for the northern armies.
  2. The Bullywug Envoy: Bogg slips into the back parlor bearing exotic marsh reagents from the Farseas, covertly seeking information regarding the vanished Coralheart Matriarch.
  3. The Court Fool: Shifty the Jester, wielding his protected royal license to mock the nobility, arrives to trade political gossip regarding noble house squabbles over methane gas concessions.

Act III: The Street Ambush & The Heavyweight Schemers

As the shipment is loaded aboard an armored House Ebonhawk supply wagon, the street outside erupts in violence. Hired cutthroats and saboteurs attempt to commandeer the wagon, triggering an intense, tactical urban skirmish:

  • Malakor locks down the roadway with defensive arcane barriers and kinetic shields.
  • Bogg ambushes crossbow snipers from high tavern awnings with devastating sneak attacks.
  • Marco and Shifty disorient the attackers with synchronized silver-tongued mockery and thunderous spells.

In the aftermath of the skirmish, three powerful shadows emerge from the capital's political underbelly:

  • Carcenjo Foxmantle II: Panicked oligarch of House Foxmantle, frantic to secure raw methane harvesting contracts in the marshes to service staggering wartime debts.
  • Thorn: The legendary Level 18 veteran privateer (bastard son of Hiren Kropus), moving through back alleys with bags of Foxmantle gold to influence military shipping routes.
  • Drakkhen Crowman: Queen Raedra Obarskyr's burgundy-skinned tiefling gunslinger and crown fixer, stalking Thorn's movements from the rooftops.

Act IV: The Frontline Ripple

Recognizing the escalating danger in the capital, the party secures the convoy. Malakor officially seals the Ebonhawk wagon under imperial insignia, dispatching it northward toward the Stormhorns with its life-saving cargo of 32 healing potions—setting into motion the crucial supply chain that will directly save lives at M.A.S.H. in the mountain war leagues away.


Notable Lore & Revelations

  • The Methane Concession Race: Cormyrean nobility is on the verge of open commercial warfare to monopolize natural gas and methane extraction in the Farsea Swamps.
  • Thorn's Bloodline: Thorn is confirmed as the covert operative and bastard scion of House Kropus, utilizing privateer networks to divert imperial supply lines.
  • The Dual-Front Mechanism: Actions taken by the Level 5 City Cohort in Suzail directly dictate the resources, medical gear, and tactical fortunes of the Level 16 Vanguard in the Stormhorns.

Key Entities & Wiki Cross-References

EntityCategoryCanonical Relationship
Marco PolloCharacterProprietor of Pollo's Potions and eloquent half-elf bard
Pollo's PotionsLocation / BusinessPremier Suzail apothecary supplying military-grade draughts
Malakor ViridianCharacterAbjuration wizard and logistics auditor for House Ebonhawk
Shifty the JesterCharacterTiefling court jester possessing a royal license of satire
BoggCharacterBullywug thief rogue representing the Coralheart Tribe
House EbonhawkFactionCautious Cormyrean noble house managing military logistical convoys
House FoxmantleFactionMerchant oligarchs bankrolling swamp claims under Carcenjo II
Carcenjo Foxmantle IICharacterPanicked oligarch scheming to reclaim Farsea methane rights
ThornCharacterLevel 18 privateer fixer and bastard son of Hiren Kropus
Drakkhen CrowmanCharacterCrown tiefling gunslinger and confidential royal enforcer
SuzailLocationRoyal capital city of the Kingdom of Cormyr
M.A.S.H.LocationMountain field hospital receiving the Ebonhawk supply wagon