So the plot point system needs to become a player system for driving the plot behind the scenes.
This means the game would become largely about settling scores and playing out events that need playing out.
This would also mean better documentation of the ingame events for scribery.
My end goal is to avoid the rigamorole of the players going back and forth with their plans, and to get the game on the straight and narrow off the hop.
The issue I have with that is the game becomes play by mail.
Nobody wants to play by mail.
Ultimately, I think all...
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