Farsea Chronicles

The story of a crew of siphoners as they make their way from the fields of the Farsea swamps into the noble courts of the rulership and perhaps become saviours to the region.

Kropus House

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The Kropus house is a proud and stalwart piece of the Farsea regions history in the kingdom of Cormyr. The noble house is officially based in Suzail but maintains several residences throughout the swamp area although of late, there aren't many family members after tragedy upon tragedy.

Once made of a strong and powerful family, the patriarch, Vader Kropus ensured his family's legacy despite incredible competition and aggression as the swamp would provide during their first 100 years of business.

Several human families would try and fail to over take the Kropus house and over time they would broker agreements with the natives and see a peace that few could truly understand the complexity of.

Patriarchy

The Kropus men have always been regarded as conquerors in Cormyr and Sembia, and the many humanoids who wished to master the great Farsea and Tun marshes (that would over time and cataclysms combine to become the expansive Farsea swamp) time and again were the only among the few who would see through the trails and trials that would lead humanity to rooting out so many terrible things preventing Cormyrian society from truly communicating and permeating the swamp.

The most incredible agreement of all was to hold safe and secure the eggs of the greatest threat the swamp had at the time in one Stjorrayrm otherwise known as Old One Eye.

With the eggs held secure, the great lizard was effectively leashed, prevented from doing anything that would go against the Kropus patriarchy's wishes.

Lies in the mud

As some say, all things come to an end and many would express shock and a lack of surprise when the empire built upon deceipt and bloodshed met a pause in the assassination of Vader.

The origin of the strike was never derived and justice would ultimately never be served although many would hypothesize and rumours would flood the streets..

With the recent murder of Lord Osrin's family, the power in the Farsea region was suddenly in vaccuum.

Lucien, a boy of 16 at the time, would step into his fathers shoes.

A new age

No less the conquistador than any other Kropus, the latest patriarch has set to work in exercising and excising his holds and holdings where possible and as he feels, necessary.

He has met resistance, but has exercised a battle prowess unlike any other to date.

What's more, is he has shown a strange sensitivity and care for the central peoples of the Farsea, brokering agreements with the denizens for peaceful transactions building upon his forefathers foundations.

North to south, east to west

All across the Farsea, the Kropus family would spend countless coins to hire new muscle and adorn new bodies in the sigil and colours of the house.

While the nobility of the region would deign to have all involved follow the letter of the writ, the new head of the Kropus empire deigned to maximize the interests of the house.

In due course would the Kropus militant see to several regions that were treatied by the late Vader Kropus, now cleared under the hand of Lucien. These geyserparks as his house held title to, were owned and contested by the native denizens of the swamp until Kropus arms saw them forcibly evicted so that their siphoners could make profit upon the methane.

Bad blood

While the nobility of Cormyr will appreciate an uptick in methane production and supply, the denizens of the swamp have been becoming more and more displaced, threatened, oppressed, frustrated and of late, have begun to mobilize forces to retaliate in some parts of the region.

While the Writ of Harvest states that a bearer must work to maintain peace among the natives, word has not reached Lord Jon Aris of the Aris family in Ariston at Castle Aris in the north of the Farsea.

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Drovers

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Drovers used to refer specifically to humanoid denizens of the Farsea swamps and in time has come to refer to all those employed gainfully in the pursuit of the swamp lands resources.

Historically, human life was separate of the swamp peoples, humanoids unable to co-exist with Bullywugs, lizardfolk, the various fish peoples or the range of gnolls and other forms of beastpeoples who make up the populous.

Since the time of troubles and although at times tenuous, there are more and more of each making a home closer to each other.

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This map is circa ~1200 DR but the settlements still exist, hidden in the dark marshes of the Tuns.

Drovers are known for being experts in harvesting the swamps resources. Nearly tribal in their way of life, passing their routines and secrets through their lineage, the Drover life is a simple farming life for the many who inhabit these pockets of civility amid the ravenous and chaotic swamplands.

To native swamp races, Drovers represent a true friend in humanity thus manh of the settlements brand, tattoo or carve a crest to identify themselves in their lineage for pride and safety.

Drovers speak fluent swamp tongues and swamp speech although typically only a shaman, elder or chief of a settlement can scribble (swamp scribble).

Drover settlements:

You can read more about Drovers on the Forgotten Realms Wiki here.

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Hiren

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A Suzalian business man who saw an opportunity in a distant land, Hiren and his wife Eliza were land owners operating a number of plantations spread about the western end of Cormyr, in the foothills of the Stormhorns.

When Hiren contracted with the Purple Dragon to venture into the Farsea at the north end of the valley, he did not know what to expect and soon found himself faced with ferocious beasts, complex conflicts and a nigh impenetrable land that promised death before profits.

"Yet, Drovers," Hiren would say, and tenaciously move forward with his intentions.

Within the first three weeks of his venture, Hiren had broken his leg and contracted a lung infection of some fungal sort.

Within three months, he had recovered, acclimated to the deep swamp and secured alliances with the Fishfolk in a pitched effort to see peace between the lizard, frog and fish peoples.

Six months afterwards, he had in fact succeeded, demonstrating that if they all worked together, they could ensure their collective future.

A year would pass peacefully, with the swamp denizens cooperating with the Drover communites to provide resources as Hiren organized the construction of road ways to incite Cormyrean traffic and trade into the Farseas.

Years on, Eliza would contract the same fungal lung infection that threatened Hiren but sadly, she did not recover. When Eliza passed away, Hiren would claim that his resolve towards their objectives did not wane but many could see that his spirit was tarnished.

The passion of his life had gone aware of himself, he refocused in passing the torch light of his will onto his son Dranten who had demonstrated cunning for coin and court.

Hiren would pass in 1034 DR, leaving his sons Dranten & Leopold.

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Kropus

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Disambiguation.

Kropus House

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