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Scalesong Springs

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An opulent bathouse in Threetrees operated by a half lizard humanoid woman named Lissarrel.

Services at the bathhouse costs 5gp for a four hour stay or 10gp to include a massage, hair cutting and oils treatment.

The bathhouse is adorned with the most beautiful staff the swamplands have to offer, which to the surprise of many, can tend to be impressive forms.

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Threetrees

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A major population center and considered the native capital of the Farseas.

It is governed by a council of swamp natives who see to the cities needs in trade and defenses while providing the city with a form of security, allowing swamp natives to co exist within a single civic center.

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Wyvernwatch Castle

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Once owned by an ambitious ancestor of the Aris family and garrisoned by a small armada of Orog soldiers, the castle has since fallen to the care of the Irungarten house of elven warrior smiths.

Lord Tycho Irungarten is known for maintaining strong ties to the Cormyreans and the local natives and stronger borders against those who would threaten his piece of the swamp.

Having had to fight hard against repeated attempts to retake the castle, the Irungarten forces would eventually quell and route any further attempts upon the fortress, thus ending a hundreds years legacy of banditry and much worse.

The castle now stands as a staging point for campaigns due west and a common ground where swamp natives, Cormyrean citizenry and drovers can intermingle without fear as the Irungartens see all races as potential labour, and they pay decently.

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Marshes End

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Once a derelict town resurrected when the deeds to the properties were discovered and provided to refugees from around the Farseas to provide them a home amidst the displacements caused by Lucien Kropus.

The town flourished a great deal in the three months between the first setters and the days of the Farseas civil war.

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Ironarms Inn

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A three story tavern underneath Tidal rock in Ariston.

It provides a common area, and two balconies overhead, the first providing office and meeting areas for rent, and the next leading to 8 rooms spread along two lengths of the elegant wood and stone balconey.

It is operated by Merinda Schoris an old muscled human woman who inherited the tavern from her father after his passing.

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Farsea Swamp

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Disambiguation.

Farseas

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Stormhorns

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The mountain range separating the Farseas from the Cormyrean empires civil centers.

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Kara-Tur

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The eastern end of Faerun gives away to the Hordelands and beyond that the "Unapproachable east."

Kara-Tur as a region is described here.

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Tun marshes

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Disambiguation. aka. Farsea Swamps, Tunlands, Tun marshes, (the) Farseas.

The swamplands beyond the Stormhorns, west of the Cormyrean empires civil center.

While well separated from the kingdom proper, the swamplands are accessible easily enough via the High Road or the Tun River that acts as a main vein from the Dragonmere and the Sea of Fallen Stars beyond the Throat.

The swamp denizens are comprised of several beast races, mostly the Lizardpeoples, Bullywugs, and Fishfolk.

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Farsea Swamps

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Disambiguation. See Farseas.

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Tunlands

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Disambiguation. aka. Farsea Swamps, Tunlands, Tun marshes, (the) Farseas.

The swamplands beyond the Stormhorns, west of the Cormyrean empires civil center.

While well separated from the kingdom proper, the swamplands are accessible easily enough via the High Road or the Tun River that acts as a main vein from the Dragonmere and the Sea of Fallen Stars beyond the Throat.

The swamp denizens are comprised of several beast races, mostly the Lizardpeoples, Bullywugs, and Fishfolk.

The Tunlands and the Farseas were once two separate swamp lands that have grown together to become a massive single region of its own peoples, cultures and politics.

What were once simply a few lakes, wetlands and a river have now become a teeming civilization separate of the kingdom and yet a very real and feral part of what is otherwise a sterling example of civility in a chaotic world.

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Farseas

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Known also as (the) Farsea Swamps, Farsea marshes, Tunlands, and Tun marshes, the Farseas are a massive swamp land beyond the Stormhorns, west of the Cormyrean empires civil center.

Once two swamps, the Tun marsh and Farseas swamp, these wetlands have grown together to form the gargantuan expanse that is now known as the "unapproachable west" by the more affluent and fragile of Cormyrean court.

While well separated from the kingdom proper by the Stormhorns, the swamplands are accessible via the High Road or the Tun River that acts as a main vein from the Dragonmere and the Sea of Fallen Stars beyond the Throat.

The swamplands provide a brisk trade with not just Cormyr, but many who make the journey through the

The swamp denizens are comprised of several beast races, mostly the Lizardpeoples, Bullywugs, and Fishfolk.

The political landscape of the Farseas is complex at best and downright feral at the worst.

Generations of Drover communities have grown, with humanoids and beast races intermingling (and even mating) to create an incredible mixture of citizenry and culture through out the expanse.

Language

Natives of the swamps share a tongue known as many things but generally referred to as swamp speech, swamp tongue or swamp spit.

Swamp scribble using a Swampers alphabet has emerged as well, using mostly glyphs used by Drovers when marking routes and regions.

Law & Order

In general the swamp lands exist in a tenuous harmony in the natural order. The beast races do not necessarily hunt one another but predatory nature being what it is, the races of the swamp are not above eating one another where need and opportunity arise.

Civil disputes in the Farseas can be a bloody & terrifying affair when denizens drop civility in favour of more preternatural alternatives.

The Purple Dragons patrol the main roads and the Tun River but are not typically found in major cities within the Farseas, recognizing the swamp denizens sovereignty and the limit of their power within that natural order.

The Obarskyrs hold alliances on paper with the Farseas denizens, courtesy of the Aris family and their rule over the region. While taxes are collected from Writ holders directly as well as the major civil centers, the swamp denizens largely appreciate a tax free life as tax collectors have proven far too easily misplaced within the Farseas.

Landscape

The general landscape of the Farseas is difficult if not impossible to travel outside of the available routes, not all of which are roads as most would know them. Being home to all manner of creatures, the Farseas 'routes' may be over land, under water, through brush, or unavailable during particular times of day or times of year.

The landscape is dotted with ruined fortifications, old abandoned villages, and assorted remnants of skirmishes from decades past a bandit kings forces would roam the Tuns.

The swamp peoples have large centers in Threetrees, Nykhas Rest and Swamp Gate, as well as an innumerable spread of settlements throughout the expanse.

Swamp people have a robust shamanism wherein magic is practiced amid the various beast races as both an arcanic skill and a faith driven power fueled by their pantheon of Swamp Gods.

Politics

Of the various major cities of the swamp peoples, Threetrees acts as the political hub for laws & order as per agreements set forth by Hiren Kropus and Ghorbighor Wartscale in the Peoples accord signed in 1170 and ratified by

Celebrities

Notable individuals, factions, or settlements within the Farseas.

Flora & Fauna

Environmental challenges and unique flora and fauna found in the swamplands.

Culture

The swamp denizens of the Farseas, particularly those in Threetrees, have a unique culture shaped by their swampy surroundings and the intricate interplay of various races and species. In the heart of Threetrees, a remarkable settlement known for its three colossal swamp trees, the population resides on and around these ancient giants. These massive trees, of a species suitable for swampy environments, provide both shelter and a sense of community, as homes are ingeniously built into the trees themselves.

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Wyrmhall

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A strategic fortress nestled deep in the swamp lands west of Cormyr, it is one of few bastions as such and is operated by the Irungarten family, providing a defensive position, staging point and oversight of the farming of minerals, fluids and geyser gas from the region.

Wyrmhall is several hundreds of years old and was built by the Purple Dragons to aid in holding the western boundaries against a variety of threats.

While it is no longer a royal property but held by a private family, it is still regarded as a stop over for Purple Dragon forces traveling the area and indeed soldiers of Cormyr are welcomed and sheltered with open arms.

The Irungarten family takes obvious pride in their charge, having modeled the castles exterior and interior with their crests, banners, and imagery, reminding the swamp population of their presence at every opportunity.

The fortress provides barracks for up to 100 soldiers, and secure storage in its undercroft and inner vault.

Reaching Wyrmhall is a trivial matter so long as you know one of the several routes that lead to its gates, however many of these routes are precarious if not deadily depending on time of day, season and the travelers experience.

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Old Cormyr

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The original swamp land was much smaller with Aris Castle playing as a fortification in skirmishes and being passed about to whomever could hold it the longest and most fiercely.

In the end, the swamps would grow and consume much more of the land scape, meeting the Stormhorns' foot hills where the slopes of the grand mountain range would finally keep the spreading wetlands.

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Iron Finger Tavern

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The Iron Finger tavern operated by a male half ogre Unther Openhymen.

Serves hot food 16 hours daily with downtime for cleaning the kitchen or breaks.

Ale and mead are available during all open hours.

Shipments roll through from northern communities as well as major cities of the region.

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Castle Aris

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Castle Aris is a stalwart fortification with a perfect strategic placement upon a massive plateau providing a massive view of the surrounding landscape despite the mountainous terrain.

It was linked to Wyvernwatch Castle via a permanent portal, which Lord Aris used to move treasure, troops, and himself around without the Crown noticing. It was deactivated and dismantled when Jon's family took over the hold.

The castle is in constant repair as the harsh weather and years of neglect by Vorik have led to weathered walls and crumbled supports.

From this fortress, Jon Aris, Caduca Aris and Dorimo Aris rule the Farsea Swamp providing leadership, justice and protection to their people through what few means they have at their modest disposal.

Although they are a ruling noble family with the entirety of the swamps providing their coffers, their resources are being spent as quickly as they're being earned.

Both Jon and Caduca have brokered several trade deals however with the recent civil unrest, trade is becoming stymied and resources are thus becoming less and less readily available.

The brothers treat their staff well, although Dorimo is awkward at times.

Court is open to all to be heard through three mornings out of each ten day.

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Ariston

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Population:

  • Approximately 1700; mixed human and kobold.

Government:

  • Ariston is governed by a chamberlain and a steward, a middle aged male human named Brando and a young male halfelf named Caldecott.
  • Jon Aris directly governs where he is able to do so.
  • Caduca Aris is working to quell skirmishes between swamp people and humanoid kind.
  • Dorimo Aris is charged with guarding the southern end of the swamps and is based in Malorens Rest where a military compound is being constructed.

Notable Places:

  • The Castle Aris sits atop a plateau that overhangs the city looking like a giant stone and grass tsunami curling high over the town with the castle riding atop it.

History:

Ariston is a recent development as Aris Castle was up until recent times a base of militant operation under the control of one traitorous Lord Vorik Aris, who was assassinated in 1390 DR.

It was a short while before people began settling in its shadow, under the protection of the new lord Jon Aris, rumoured to be if anything, quiet and capable.

Before long a burgeoning town was constructed as people flocked for safety from the swamp uprisings.

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Occults & Arcanum

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Backwater Cormyrs best kept secret, this two story brick, stucco and timber shop has a gold plaque out front reading the words Occults & Arcanum and underlined by the proprieters name.

Dicentera's shop contains a plethora of would-be alchemical contraband.

The shop and business exist under a writ of coin that permitted trade in these goods for war efforts and alchemical stock pilings.

This has kept Dicenteras shop busy with forays into the swamp, and shipments of refined goods.

Dicenteras Occults & Arcanum has curated a respect as a source for specialty goods throughout Cormyr, however the primary forms of business include providing refined sugaries and swamp fluids using a retrofitted pump system that filters the swamp waters into their separates and barrels them.

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Malorens Rest

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A small town nestled against the curve of the Tun River.

The town is mainly full of a fishermen who trawl the river, and shepherds tending flocks of sheep and assorted cattle on the outskirts of town; it also houses a small military outpost.

A shade under 800 people lives in Maloren's Rest. The town has partial wooden walls to repel the possible incursions of evil races dwelling in Farsea Swamp to the north.

The city belongs to Cormyr, one of Faerun's last true nations. The town's nearest neighbor is Old Axe, a similarly sized lumber town.

The city has been slowly expanding north, pushing back the swamp with construction. The Kuotoan denizens of the swamp lands are none pleased.

A singular family of some repute has moved in to conduct business with the supply of alchemical wonders the swamp has to offer.

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Menzoberranzan

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Menzoberranzan (pronounced: /'menzoUb@'ra:nza:n/ MEN-zoh-buh-RAN-zan), the City of Spiders, was a large underground drow city-state in the Upper Northdark. Menzoberranzan was possibly the most well known drow city in Faerun. It was the home of Drizzt Do'Urden, and many of his early adventures dealt with the political intrigue and characters of the city.

You can find more canon information here: http://forgottenrealms.wikia.com/wiki/Menzoberranzan

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